Wildwillowhollow
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A small desk of armchair generals in a quiet hollow

Wildwillowhollow began with a shared habit: a handful of friends who kept checking a war map on their phones over breakfast and comparing notes about treaties, betrayals and armies stuck in the mud. Eventually the notes became reviews, and the reviews became this site, a magazine devoted to twentieth-century war strategy in the browser.

We are based in the UK and play in the margins of ordinary life: on the train, at lunch, in the half-hour before bed. That is how most people play these games, and it shapes how we judge them. A campaign that only works if you are online every hour is not a good campaign for most readers, however clever its systems.

Our shelf is deliberately small. Six games, each tested for weeks on free accounts, each reviewed only after we have played a full match or several weeks of raids. We would rather review six games properly than sixty games badly, and we revisit our scores when a game changes significantly.

We love this genre for its stories as much as its strategy: the coalition that held together through a month of crises, the neighbour who wrote a furious newspaper editorial, the Titan that appeared on our border at dawn. If you enjoy those stories too, you are in the right place.

01

A full campaign before any verdict

We never score a war game on first impressions. Every review is written after a complete match or several weeks of play, with a daily logbook kept throughout, so our verdicts reflect the whole experience rather than the tutorial.

02

Free accounts, honestly measured

We test every game without spending on premium currency, because that is how most readers start. Our fair play score tells you exactly how a patient free commander fares against the shop and the players who use it.

03

Scores that move when games change

Live strategy games evolve constantly. When a major update changes the balance, the economy or the shop, we return to the game, play again and revise our review. A score here is a current judgement, not a monument.